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Material para o doutorado sobre literatura e videogames.

Hamlet on the Holodeck - Janet Murray
"Technology changes storytelling--movies don't tell stories in the same manner as wandering bards. Janet H. Murray, director of the Laboratory for Advanced Technology in the Humanities at the Massachusetts Institute of Technology, is fascinated with the changes emerging technologies may bring. Interactive tales, more versatile structures, stories as games, and games as stories are among the topics she explores in her very personable and entertaining style. And what about fears that interactive escapism could be the coming addiction? She makes an unblinking examination of this question with insight into both the technological possibilities and the strengths of the human psyche. Strongly recommended for anyone who loves the art of storytelling in any medium."

Persuasive Games (cap. 1 e 11) - Ian Bogost
"Analyzing the power of video games to mount arguments and influence players, Ian Bogost does again what he always does so very well: thoroughly rethink and shake up a traditional academic field - rhetoric - while lucidly building the foundations of a new one - game studies."

Cybertext: Perspectives on Ergodic Literature - Espen Aarseth
"In Cybertext, Espen Aarseth explores the aesthetics and textual dynamics of digital literature and its diverse genres, including hypertext fiction, computer games, computer-generated poetry and prose, and collaborative Internet texts such as MUDs. Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of "ergodic" literature—a term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaire's calligrams, with which the reader must perform specific actions to generate a literary sequence.
Constructing a theoretical model that describes how new electronic forms build on this tradition, Aarseth bridges the widely assumed divide between paper texts and electronic texts. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended."

Gamer Theory - McKenzie Wark
"Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society. The book depicts a world becoming an inescapable series of less and less perfect games."

Os jogos e os homens - Roger Caillois (em português de Portugal)
"According to Roger Caillois, play is "an occasion of pure waste: waste of time, energy, ingenuity, skill, and often of money." In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this classic study, Caillois defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life. Play is uncertain, since the outcome may not be foreseen, and it is governed by rules that provide a level playing field for all participants. In its most basic form, play consists of finding a response to the opponent's action - or to the play situation - that is free within the limits set by the rules. Caillois qualifies types of games - according to whether competition, chance, simulation, or vertigo (being physically out of control) is dominant - and ways of playing, ranging from the unrestricted improvisation characteristic of children's play to the disciplined pursuit of solutions to gratuitously difficult puzzles. Caillois also examines the means by which games become part of daily life and ultimately contribute to various cultures their most characteristic customs and institutions."

O livro depois do livro - Gisele Beiguelman
"Livro da professora da USP, editora da Revista Select e midia-artista Giselle Beiguelman sobre o futuro do livro e do mercado editorial."

A matemática em Georges Perèc e Jorge Luis Borges: um estudo comparativo - Jacques Fux (tese)
"Esta tese propõe o estudo das relações entre matemática e literatura nas obras de Georges Perec e Jorge Luis Borges. O objetivo deste trabalho é, inicialmente, defender a ideia de que Borges é um plagiário por antecipação do Oulipo e que, segundo as teorias oulipianas, ele é um escritor potencial. Num segundo momento, procura-se demonstrar que quanto mais amplo é o conhecimento da matemática, maior é a possibilidade de criar e ler textos que utilizam contraintes e conceitos matemáticos, característica comum a Borges e Perec. Por fim, mostrando as diferenças e semelhanças entre os dois escritores, defendemos a tese de que estes dois autores, de origem, criação e literatura diferentes, podem ser ligados pela via da matemática, das classificações e da teoria literária de precursores."

Steps to an Ecology of Mind - Gregory Bateson
"Steps to an Ecology of Mind is a collection of Gregory Bateson's short works over his long and varied career. Subject matter includes essays on anthropology, cybernetics, psychiatry and epistemology."